Returns whether playback of the track has ended. And Twine's UI having no syntaxic hightlights for Sugarcube makes coding cumbersome. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. Deprecated: See the State API docs for more information. Registers the passage as <> macro definitions, which are loaded during startup. As with < > and <>, <> can accept link markup as its argument: SugarCube's user input macros, like <>, cannot be nested inside a <> macro, as you might do with a (prompt:) and a (set:) in Harlowe. This setting has been deprecated and should no longer be used. There are three forms: a conditional-only form, a 3-part conditional form, and a range form. This macro has been deprecated and should no longer be used. Story Format: SugarCube 2.35.0. Note: The $args special variable has been deprecated and should no longer be used. Note: If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Returns whether playback of the playlist has ended. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. For example: See: The Share dialog only displays linksspecifically, anything that creates an anchor element (). Compilers supporting automatic creation of media passages: Warning (Twine2): Ideally, if you need to update UI bar content outside of the normal passage navigation update, then you should update only the specific areas you need to rather than the entire UI bar. It worked in Harlowe just fine, but I wanted to make it more appealing and switched to SugarCube. Warning: Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. Returns the variables from the active (present) moment. Returns the number of passages within the story history that are tagged with all of the given tags. There are a few ways to resolve both parts. Returns the number of times that the given substring was found within the string, starting the search at position. Problem #2: You're using the old SugarCube v1 state.active.variables method of accessing variables, instead of the SugarCube v2 State.variables method you should be using. Functionally identical to <>. Opens the built-in settings dialog, which is populated from the Setting API. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. AudioTrack API, AudioRunner API, and AudioList API. At most one case will execute. Returns whether the UI bar is currently hidden. See Setting API for more information. Several State API methods have moved to the new Engine API. Tip: Returns a reference to the UIBar object for chaining. Returns the value of the story or temporary variable by the given name. Note: An array of discrete arguments parsed from the argument string. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. I really hope there is no other post similar; if so, my apologies for asking again. Returns whether playback of the track has been stopped. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. NOTE: You do not call this manually, it must be called by the change event handler of an element. See the Setting API docs for more information. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. State.current is not a synonym for State.active. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. Happens before the modification of the state history. The DOM ID of the passage, created from the slugified passage title. Events are messages that are sent (a.k.a. In Canada, Essential Audio Corp. is configured to do basic repairs, but for more complicated fixes, the unit is sent to SweetVinyl's home base in California. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. Returns the number of milliseconds that have passed since the current passage was rendered to the page. Iterates through all enumerable entries of the given collection. The most interesting of which, from an end-user's standpoint, are 410. And for some reason I keep getting an Uncaught Reference Error: setup is not defined. (n.b., it is possible to access it via the debugging interface, however, outside of debugging The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Returns the number of currently registered on-load handlers. Prepends one or more unique members to the beginning of the base array and returns its new length. Deprecated: To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). Essentially I want the If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. Instead, use Navigation Events or Tasks. Should the history exceed the limit, states will be dropped from the past (oldest first). Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. Load and integrate external CSS stylesheets. Randomly removes the given number of members from the base array and returns the removed members as a new array. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. Thus, if you need either to be recoverable, then you'll have to handle that yourself. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. Probably most useful when paired with <>. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. It's one of the common mistake everybody make while working with jQuery, Basically $ is an alias of jQuery () so when you try to call/access it before declaring the function will endup throwing this error. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. My social enterprise, Pinkcareers, is on a mission to close the gender gap in the c-suite. Returns whether any valid sources were registered. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). Intended for social media links. they are some syntax errors in your file (closing tags after Macro.add functions), but in general it worked for me. The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. See the Dialog API and UI API docs for more information. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Roughly equivalent to the :passagedisplay event. But there were some issues which i could not really reproduce and I think they were caused by the iframe API. For example, if the passage name was Gone fishin', then: For example, if the tag name was Sector_42, then it would become both the data-tags attribute member Sector_42 (selector: [data-tags~="Sector_42"]) and the class sector-42 (selector: .sector-42). Navigation events allow the execution of JavaScript code at specific points during passage navigation. Concatenates one or more unique members to the end of the base array and returns the result as a new array. See the Config.loadDelay configuration setting. By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. There is no fatal damage on cells within this printability range. See Guide: Media Passages for more information. See the Save API docs for more information. SimpleAudio API, AudioTrack API, and AudioList API. State API. You can set the autosave to save either on every passage or only on certain passages. Note: For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). For instances where you need to run some pure JavaScript and don't want to waste time performing extra processing on code that has no story or temporary variables or TwineScript operators in it and/or worry about the parser possibly clobbering the code. Additionally, it is strongly recommended that you do not specify any arguments to State.prng.init() and allow it to automatically seed itself. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. Note: Does not modify the original. Circular references. A range definition object should have some of the following properties: Note: Note: Returns whether an audio group with the given group ID exists. Registers the passage as an audio passage. All DOM macros require the elements to be manipulated to be on the page. Harlowe really doesn't, and if you want anything more complicated than some dynamic stuff here and there, you will be actively working against the format rather than with it. Track event triggered when a fade starts. See Setting API for more information. For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. Returns the title of the passage associated with the active (present) moment. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. Expressions are simply units of code that yield values when evaluated. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Returns the topmost (most recent) moment from the full in-play history (past + future). Global event triggered as the first step in opening the dialog when Dialog.open() is called. Sugarcube 2.21 use variable value in another variable name. Returns an AudioRunner instance for the tracks matching the given selector. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. Returns a new array consisting of all of the tags of the given passages. Additional timed executions may be chained via <>. 3 comments mandrasch commented on Jun 6, 2015 th0ma5w added the enhancement Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. Chrome just open the game, press F12 and go to the console where you can. Well occasionally send you account related emails. I found an inventory system I am setting up. Note: Creates a checkbox, used to modify the value of the variable with the given name. Tip: Dialog API. The Config object controls various aspects of SugarCube's behavior. Note: Config object settings should be placed within your project's JavaScript section (Twine 2: the Story JavaScript; Twine 1/Twee: a script -tagged passage). Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Note: 'SugarCube.State.variables.money = SugarCube.State.variables.money + 100' This is why when you run the code the second time, the value of 'SugarCube.State.variables.money' is This is not an exhaustive list. Note: To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. Return the named macro definition, or null on failure. The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Shorthand for jQuery's .on() method applied to the audio element. Warning: My game consists in a very simple list of choices, which at the end shows several images. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. Warning: Deprecated: Valid collection types are: arrays, generic objects, maps, sets, and strings. Note: Does not modify the original. Deletes the specified on-save handler, returning true if the handler existed or false if not. See the .flat() method for its replacement. Executes its contents and outputs the result, after removing leading/trailing newlines and replacing all remaining sequences of newlines with single spaces. Warning: Track descriptor objects come in two forms and should have some of the noted properties: Deletes the playlist with the given list ID. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. See Guide: Media Passages for more information. Does not modify the original. Tip: Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. .off() in the jQuery API docs for more information. Note: In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Returns the Passage object referenced by the given title, or an empty Passage object on failure. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Play menu item. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). You should virtually never need to use the verbatim HTML markup. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. If you need them, then you'll need to keep them out of story Harlowe's implementation of data types differs significantly from SugarCube's. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. See the <> macro for its replacement. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. The printability range is defined as 2 < Z < 15 and 10 < We j < 25 by considering characteristics, such as stable single droplet formability and sufficient drop falling velocity. In SugarCube, they come in two types: story variables and temporary variables. While not specifically about SugarCube, the About Expressions section of the Twine1 reference documentation may also be helpful. For example: Warning: If multiple passage titles are given, returns the lowest count (which can be -1). Note: The line continuation markup performs a similar function, though in a slightly different way. Reasons might be 1) Path to jQuery library you included is not correct. Warning: Warning: UI bar special passages update. Normally, when both link and text arguments are accepted, the order is text then link. Returns an array of the story metadata store's keys. Note: Attaches event handlers to the selected tracks. Testing is strongly advised. Indicates whether SugarCube is running in test mode, which enables debug views. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. Story Format: SugarCube 2.35.0. CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. Hi, I am really new in Twine. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Removes event handlers from the track. SimpleAudio API, AudioTrack API, and AudioRunner API. Terminates the execution of the current <>. See the .includesAny() method for its replacement. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. The IFID (Interactive Fiction IDentifier) of the story, if any. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. It is not a mechanism for moving data between stories. Removes and returns a random member from the base array. See the :passagerender event for its replacement. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. Note: Deletes the audio group with the given group ID. The variable watch panel may be toggled via the Watch button. Returns a reference to the Dialog object for chaining. Note: There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. Each link removes itself and all other <> links to the same passage after being activated. Note: Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. See the .includes() method for its replacement. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. Performs any required processing before the save data is saved. May be called either with the passage name or with a link markup. In that case, unless you need to dynamically determine the destination passage within the < > body, <> is unnecessary as < > already includes the ability to forward the player. Note: Note: There are many ways to use and interact with variables. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. Returns the description of the passage, created from either an excerpt of the passage or the Config.passages.descriptions setting. It is unlikely that you will ever want to disable this setting. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Hopefully this will be of use to others. If no autosave exists, then the starting passage is rendered. This temporary playthrough session is intended to prevent players from losing data. Removes and returns the last member from the array, or undefined if the array is empty. Error <